The Success Level indicates which column of the Wound Table the player should consult.

Success Level Modifiers

The player then makes a Damage Roll using 2D6, adding together results along with any positive or negative modifiers, the result of which determines which row to use to find the number of wounds inflicted by the attack.

Damage Roll Modifiers

Assassin, Weapon Strength, Pierce, Strong, Vengeance, Armour, Weak

1’s are not failures when making a Damage Roll.
If the final result would be less than 2, treat it as 2.
If the final result would be higher than 12, treat it as 12.

Wound Result Modifiers

2D6012345678910
200001234567
300012345678
400123456789
500123456789
6012345678910
7012345678910
8012345678910
91234567891011
101234567891011
1123456789101112
12345678910111213

Example

Masaema Aya manages to hit Ito Itsunagi for a Success Level 3, Rolling 2D6 for damage she gets a 3 and 5, adding her Strength of +1 we see a total of 9.
Cross-referencing the results on the wound table, we see that Itsunagi Ito suffers 4 wounds.