In these scenarios players are vying for control of specific terrain elements:

  • Small, represented on 30mm bases
  • Large, represented on 50mm bases Most scenarios using Objectives are one of two layouts:
  • Centre Objective scenarios have three Scenario Objectives
  • Circle Objective scenarios have six Scenario Objectives Scenario Objectives are [Impassable, Blocking, (Small/Large)] Terrain elements on the battlefield that players must attempt to interact with.
    Some scenarios will have additional rules denoted by the following keywords and their rules are detailed as follows:

Decreasing

During the End Phase of a Turn after scoring VPs, if a VP was scored, the player who did not score may choose one Objective to remove.

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Scenario Objective Interactions

Players can interact with Scenario Objectives by taking Simple or Complex Scenario Actions, listed in brackets after the Interaction: e.g. Influence (Simple).
The effect of an action depends on the Interactions of the scenario. If there is more than one Interaction available to the model then the controlling player decides which to use.
Only those Interactions outlined in a scenario can be used. The Interactions will appear as keywords:

Influence (Simple/Complex)

The player changes the Alignment of a Scenario Objective from Enemy to Neutral, or Neutral to Friendly.

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Prayer (X) (Simple/Complex)

The player removes one Prayer Token from their Prayer Pool and scores Scenario Points according to the Alignment of the Scenario Objective the model is in BtB with.
A model may only declare a Prayer Scenario Interaction once per Objective in any turn.
Each player starts the game with X Prayer Tokens. These are placed in a Prayer Pool for each player.

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