While a model has a Berserk Marker, it gains the Aggressive trait.
When a model gains a Berserk Marker, it gains an Impetuous Marker.
When a Berserk model activates check the following steps in order until one applies:
- If in range, this model must select the nearest valid Enemy model and declare a Melee Action.
- If in range and this model has two Activation Counters, this model must declare a Charge Action and Target the nearest valid Enemy model.
- This model turns to directly face the nearest Enemy model and must declare a Run Action directly towards that model, running the maximum distance possible.
- If the model is unable to Target or Select an Enemy and unable to declare a Run Action, it may instead perform any action.
During the End Phase remove all Berserk Markers in play.