Ammo (X)

This model starts the game with X Ammo Tokens.
When this model resolves a Ranged Attack, remove an Ammo Token.
If this model has no Ammo tokens, it may not make Ranged Attacks with this weapon.

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Assassin

If either:

  1. this model did not begin its activation in BtB with an Enemy model, performs an action that Targets or brings it into BtB with that Enemy model, starts outside of LoS of that Enemy model and remains outside of its LoS during movement, or
  2. the Enemy model is Surprised this model may roll three dice for any Damage Rolls caused by any Attack and choose two to add together, ignoring Weak and Strong traits.
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Aware

This model’s LoS extends 360 degrees around its base.

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Brutal (X)

In a Melee Exchange this model adds X to the result when calculating its final Attack. This model adds X to the result when calculating its final Ranged Attack result.

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Huge

This model is the Huge Size.
Model’s Targeting this model with a Ranged Attack gain a -3 modifier to the Challenge Number of the test.

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Lightweight

This model does not suffer the modifier for moving during a Ranged Attack when using this weapon.

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Pierce (X)

When this model succeeds with an Attack using this weapon, reduce the Enemy model’s Armour trait by X to a minimum of 0.

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Prowess [Descriptor](X)

During a [Descriptor] Test this model may re-roll up to X of its own dice. It may only re-roll dice once due to this trait.
The Descriptors [Attack] and [Defence] refer to Melee Exchanges but are further limited.

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Rapid Fire (X)

When this model declares a Ranged Attack action it may resolve up to X Ranged Attacks during the activation.
These Ranged Attacks may Target different models and are resolved in the order this model’s Controller chooses.
Each attack may use a different weapon.
Remove only one activation counter regardless of the number of Ranged Attacks made by Rapid Fire.

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Reload (X)

When this model makes a Ranged Attack with this weapon it gains X Reloading Markers.

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Sharp (X)

This model reduces the enemy model’s Tough trait by X, to a minimum of 0, when it succeeds with an Attack with this weapon.

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Sixth Sense

This model is never Surprised, ignores the Camouflage trait and has Immune [ Blind ].

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Strong

This model makes Size tests at +1 Dice.
When this model makes a Damage Roll, roll 3D6 and choose the two highest dice.
If a model has both Strong and Weak traits, the effects of both are cancelled.
This trait may be further modified to specify weapons or Descriptors of weapon, e.g. Strong [Melee].

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Swarm

This model has a -1 die penalty on size tests.
Ranged attacks targeting this model suffer an additional +1 to the Challenge Number.

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Tiny

This model is Tiny sized.
Models Targeting this model with a Ranged Attack add a +1 modifier to the Challenge Number of the test.
This model rolls one die for Size Tests.

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Tough (X)

When this model would suffer Wounds from any source reduce the final number of Wounds by X (If X is negative, instead you will increase the number of wounds taken).

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Weak

This model makes Size Tests at -1 Dice.
When this model makes a Damage Roll, roll 3D6 and choose the two lowest dice.
If a model has both Strong and Weak traits, the effects of both are cancelled.

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